An Open-Source Structured-Light Scanning System for Rapid Geometry Acquisition

An Open-Source Structured-Light Scanning System for Rapid Geometry Acquisition

K. Herakleous, C. Poullis. “3DUNDERWORLD-SLS: An Open-Source Structured-Light Scanning System for Rapid Geometry Acquisition”, ICT-TR-2014-01

Abstract: Recently, there has been an increase in the demand of virtual 3D objects representing real-life objects. A plethora of methods and systems have already been proposed for the acquisition of the geometry of real-life objects ranging from those which employ active sensor technology, passive sensor technology or a combination of various techniques.

In this paper we present the development of a 3D scanning system which is based on the principle of structured-light, without having particular requirements for specialized equipment. We discuss the intrinsic details and inherent difficulties of structured-light scanning techniques and present our solutions. Finally, we introduce our open-source scanning system “3DUNDERWORLD-SLS”  which implements the proposed techniques. We have performed extensive testing with a wide range of models and report the results. Furthermore, we present a comprehensive evaluation of the
system and a comparison with a high-end commercial 3D scanner.

 

3 Comments

  • I’m so interested in 3D system with structured light. But I don’t know how to start.

  • Hi there,

    just happened to come across your sight – really cool. Would it be possible to use this technique with 8 cameras/projectors (for instance)simultaniously instead of rotating the subject?

    cheers,

    bill

    • Of course it is possibe.And the methods presented in this website is what you need without rotating the subject.
      Reference:
      Kyriakos Herakleous and Charalambos Poullis. 3DUNDERWORLD-SLS: An Open-Source Structured-Light Scanning System for Rapid Geometry Acquisition. arXiv preprint arXiv:1406.6595, 2014.

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